Take Me Back To FuGenX
 

Meeting Recorder Android App

FuGenX released Meeting Recorder

Description:

Meeting Recorder is the best ever Minutes of Meeting taker. Now no need to worry of missing key points during your discussion. You can take notes, record audio and video. This is available for the Android Smart phones and Tablets.
Meeting Recorder records notes, audio and video at the same time. It combines the functionality of a notepad, a voice recorder and video recorder to create a powerful tool that will save you time while improving the quality of your notes. Perfect for business or students!

It helps managers, secretaries, journalists, researchers and students to record meetings, interview, lectures, and classes, seminars ,to-do lists, shopping lists or even your kid’s voices. It produces high quality recordings and supports following features:

• A simple user interface
• Background recording and playback (other apps can run while Smart Recorder is recording or playing or your device can be sleeping during recording or playback)
• Recorded data stored in the sdcard in the different folders according to the particular date.
• Categorize/sort recordings
• No time limit on recordings
• Drop box
• Time menu/list buttons to quickly navigate through your recordings
• Many system settings to control the behavior of Smart Recorder

Download: https://play.google.com/store/apps/details?id=com.meetrec#?t=W251bGwsMSwyLDIxMiwiY29tLm1lZXRyZWMiXQ..

Will Android apps be worth the effort for developers in 2012?

iPhone making more money says Flurry, but fortune may favour the multi-platform braves next year

Developers deciding whether to support Android in 2012 have much to think about

Why are so many notable apps still only available for iPhone (and iPad) rather than Android? It’s a state of affairs that has sparked controversy on our daily Apps Rush posts due to the fact that on some days, the roundup of new apps is iOS-heavy.
We’ve always argued that the post is a reflection of what’s being released, although we’ve been working hard to find more sources to ensure apps for Android, Windows Phone, BlackBerry and other platforms aren’t slipping through the net.
Will more developers remove their iOS blinkers in 2012? There is some new research to chew over on this matter. We’ll start with analytics firm Flurry, which regularly publishes stats on trends among the 55,000 developers using its tools in their apps – around 25% of all apps downloaded from the App Store and Android Market, so a credible sample.
Its latest blog post explains that of new app projects started so far in the fourth quarter this year using Flurry’s tools on iOS and Android, 73% were iOS apps and just 27% were Android apps. That compares to a 63-37 ratio on the first quarter of 2011.
Flurry highlights the launch of the iPhone 4S, and Apple’s expansion beyond its single-operator deal in the US with AT&T to distribute iPhones through Verizon Wireless and Sprint as key factors, along with the launch of the iPad 2.
Yet as it points out, more than 200 million activated Android devices and one billion Android Market downloads a month show the momentum behind Google’s OS. The US in particular has become a booming market for Android smartphone sales: new research from NPD Group claims that between January and October 2011, 53% of smartphones sold there were running Android, ahead of iPhone’s 29% share and BlackBerry’s plummeting 11%.
So why the iOS blinkers? Money. Flurry has some stats here too, which it says support anecdotal claims by developers that if they release an app for both iOS and Android, they’ll make three or four times as much money from the iOS version.
Flurry has crunched data from a sample of “top apps with versions on both iOS and Android”, although its analysis focuses on in-app purchases rather than download fees or advertising. “Running the numbers, we find that, on average, for every $1.00 generated on iOS, the same app will generate $0.24 on Android,” claims the company.
“Despite installed base numbers and daily activations, the almighty dollar still drives business decision making among application developers. And with the critical holiday season upon us, developers are betting on iOS for Christmas 2011.”
Flurry has been tracking new project starts across iOS and Android
There’s a big caveat here, though, which is this: some developers who do support Android are capitalising on the relative lack of competition compared to iOS. Check this post on the Games Brief blog by Rubicon Development’s Paul Johnson about porting its Great Little War Game from iOS to Android.
“As usual the haters have it wrong. Very wrong,” he writes. “Sales from the first three months have matched the iOS equivalent period very well indeed.” Rubicon saw its game featured as part of Google’s “10 Billion” promotion where apps were sold for $0.10 on the Android Market, resulting in peak sales of 400 per minute.
“We’re on track to have taken around $125,000 by the end of this first sales quarter and that’s not too shabby a return in my book,” writes Johnson. “If you have an iOS game that’s pretty decent and you’re wondering about porting to Android, just do it.”
Elsewhere, social game developer Gameview has said its Android games make 30% more average revenue per user (ARPU) than the iOS versions.
That’s contradicted by another developer, Godzilab, which has said it saw an ARPU three times higher on iOS than Android for its Stardunk game – yet the company also said the two versions were earning roughly the same due to more people playing on Android.
Elsewhere, apps like Evernote’s Skitch (3m downloads in four months) and productivity app Any.Do (500k downloads in 30 days) are showing how free apps can ramp up quickly on Android too, providing a base to try to make money from in-app purchases, advertising and/or subscriptions.
The issues with Android that have put many developers off supporting Google’s platform – piracy, device fragmentation, a perceived unwillingness to pay for apps for example – have not been solved, but the number of success stories indicating that Android fortune favours the brave are mounting.
It remains to be seen how many developers will take up Google chairman Eric Schmidt’s invitation to develop apps for Android first by mid-2012. Some app genres – notably social games – are moving faster than others towards a point where developers strive to release apps across iOS and Android, if not simultaneously, at least in quick succession.
Read much of this research, and you’re sucked into thoughts of a market dominated by iOS and Android. Yet 2012 may be the year when more developers look beyond this pairing – and we don’t just mean BlackBerry and Windows Phone.
Mobile industry consultant Tomi Ahonen has published a long blog post aggregating data from Netsize, Informa, Google and Ipsos to try to compile credible figures for the number of mobile devices in use globally. It’s based on figures from 42 major countries which he says cover 72% of the world’s mobile phone users.
The key figures: Ahonen calculates that there are now 745m smartphones in use – “this is a very solid number” – out of a total 4.6bn mobile handsets in use. That would mean a 16% penetration rate for smartphones globally.
Ahonen goes on to break the smartphones down by manufacturer and operating system. In the latter case, he estimates that Android and Symbian are neck and neck with 190m in-use smartphones and a 31% market share each, followed by iOS (114m / 17%), BlackBerry (93m / 14%), Windows Mobile (17m / 3%), Samsung’s Bada (8m / 1%) and Windows Phone (5m / 1%), with other operating systems accounting for 33m smartphones and a 5% market share.
Wondering why this adds up to 649m rather than 745m? Ahonen explains that these market share figures are based on actual sales rather than estimates, meaning they include the final quarter of 2009 rather than the final quarter of 2011 in his two-year analysis. It’s explained fully in the piece.
The point? There are opportunities beyond iOS and Android, depending on what kind of app a developer is making, who they’re aiming it at, and where those people are in the world.
Yet guessing which platforms developers will support in 2012 is about much more than in-use handset figures. Developers will be taking their decisions based on how much money they think they can make, set against the likely costs of development and the human resources available to them.
They’ll be trying to gauge which platforms may grow sharply in the next year – for example whether Nokia’s belief that teenagers are bored by iPhone and baffled by Android is true – as well as investigating any inducements being offered by the platform owners to port their apps.
And yes, often they’ll be guided by their own predjudices, or those of their investors.

Source: Guardian News and Media

Mobile POS positive Traction

POS (Point of Sale) systems. POS systems are the “other side” of a user’s mobile payment transaction.

Now it’s difficult to exclude the mobile POS, especially as we look at the evolution of the mobile retail market. we exclude those heavy counter-bound systems and even the Bluetooth-enabled card readers which [try to] extend their capability across restaurants – but there are now “mobile POS” which are becoming more difficult to ignore.

A good example of this is the payments service Square, launched just over a year ago, which has a neat card-reader attached to an Android or Apple device running its app, so Square is “mobile” by virtue of its platform, but seeing as it only supports payment by card and not by mobile phone, is it? Again, strictly not, but we’re beginning to weaken …

But the story doesn’t stop there. Mobile POS are on the move. New mobile POS apps are appearing which sit, not on the retailer’s mobile phone but on yours, the customer’s – look at something like AisleBuyer. Here you scan your purchases as you pick them up, the app totals them and presents you with a final bill to pay. In some instances the bill can even be paid directly using a mobile payments provider rather than at a POS, so you never even need to interact with anyone at the store (until the shoplifting alarm goes off).

Nevertheless, these sorts of “mobile shopping assistants” are completely demolishing the demarcation line between retailer POS and consumer mobile purchase – it’s all in the mobile shopper’s phone. And that’s symptomatic of the whole mobile retail market – mobile is disrupting many traditional market boundaries.

Now, we can’t ignore the POS anymore – it really has gone “mobile”.

soure: The Juniper Research Blog

Apple invites developers to submit iOS 5 Applications

Apple on Wednesday put a call out to developers, encouraging them to submit their updated applications built for iOS 5 and iCloud, set to launch in one week.

The invitation to submit iOS 5- and iCloud-compatible applications was made in a pair of posts to Apple’s developer site on Wednesday. The company touted that iOS 5 will soon be available to “hundreds of millions of iPhone, iPad and iPod touch customers.”

Developers can take advantage of more than 200 new features and an updated software development kit with over 1,500 new application programming interfaces and developer tools.

Developers are asked to test their existing applications for compatibility with iOS 5, review the Data Storage Guidelines, and submit new applications that take advantage of what iOS 5 has to offer. Developers can measure their software against Apple’s “iOS 5 Readiness Checklist” in preparation.

The golden master build of iOS 5 was supplied to members of Apple’s development community on Tuesday, following the announcement of the iPhone 4S. Golden master builds of software are typically identical to the final version of the software that will be released to the public, and developers have access to the update in advance to ensure their applications work properly.

The general public will be able to install iOS 5 on their iPhone, iPad and iPod touch next Wednesday, Oct. 12. A major part of the software update will be Apple’s new iCloud service, which stores and syncs data on remote Apple-hosted servers.

iCloud is free all users with a device running iOS 5, as well as those who run Mac OS X 10.7 Lion on their Mac. As a result, Mac developers can also take advantage of iCloud, as Apple invited them to do on Wednesday.

Source: www.appleinsider.com